Games

Most of our games are held at the Crowne Plaza Newton, 320 Washington St Newton, MA 02458. Times listed include time for check-in and meeting with the Storyteller.

Werewolf: The Apocalypse

SEPT OF THE EASTERN SKIES

Second Saturday of the Month, 1 PM

The Garou of the Sept of the Eastern Skies has had its hard times – and while they are closely allied with the Rokea in Essex – this has been a new alliance over the past few years. As the sharks attempted to handle their own, the Garou within the Sept of the Eastern Skies were busy fighting to keep their Caern alive. Much to their dismay, they failed. This has caused somewhat of a rift between those who fought and those who fled. While the Sept received a Caern shard from the Stargazers in China, it is up to the young to stand up.

Being so close to the Great Marsh, an area of critical environmental concern, can the Rokea maintain a peaceful existence with the Garou?

We run the By Night Studios system for Werewolf the Apocalypse. See details about the Mind’s Eye Society chronicle here.
Contact the Storyteller
Game wiki page

Vampire: The Masquerade – Camarilla/Independent

BOSTON: GLASS & STEEL

Second Saturday of the Month, 6:30 PM

“I, against my brothers. I and my brothers against my cousins. I and my brothers and my cousins against the world.”
~ Bedouin Proverb

Boston a gate between ages. It is a bridge opening the way between the old world and the new. Yet it is a seat of revolution where colonies broke from nations, young kindred turned against their elders. Modern and ancient ideals and powers clash over long years. Upon the rising of the red start and false Gehenna, the Camarilla power has been badly damaged by conflict. War with the Sabbat and the the resulting backlash of Mortal faith and fervor shattered the old order. New England has always been deeply connected to the matters of faith. When humanity rose, the power of the New England faith, learning and technological advancement took notice and rallied against the dark and unnatural .
Now (as secretly in ages past) in order to survive the Tower has filled its cracks with dark dealings. A pact was made with the rising Independent Alliance to keeps the fires from the gates. The Merchant Princes and Dealers of Sin now work hand in hand with the Tower as powerful mercenary partners. Can this endure, who is using whom and what lies just beneath the surface, who can know such things, and what would survive such answers.

We run the By Night Studios system for Vampire: The Masquerade. See details about the Mind’s Eye Society chronicle here.
Contact the Storyteller
Game wiki page

Vampire: The Masquerade – Sabbat

ESSEX COUNTY: ELDRITCH SHORES

Second Sunday of the Month, 1:30PM
This game runs at a private venue. Please contact the Storyteller for information.

“The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown. ”
H.P. Lovecraft

The Essex Diocese is the border post between the civilization and safety of the city and the menace of the wild dark places.
Cities offer respite from the dangers and uncertainty of the world. The towns that make up Essex county are small outposts between shadowy stretches of unknown horrors that hide in the lost and forgotten wilds of Northern Massachusetts. When the Red Star signaled the end times, the forces of the Sabbat mobilized south to wage war on their ancient adversaries of the Camarilla, laving behind their homes and holdings in hopes of conquering the the shining city. As the war raged on and the losses mounted, the areas where the Sabbat held sway fell from their grasp, and the presence of their former masters were forgotten.
Only a scant few members of the Sword of Caine survived these “End Times”, most huddling in the few towns that call Essex County home. A small Sabbat stronghold still exists in Lawrence, overseen by the Bishop of the Kine who stands as the last member of the clergy that did not fall in the war on the Camarilla. Now, in the Shadow of the Blood Accords, the Sabbat have returned to their ancestral homes to lick their wounds and strengthen their numbers. They await the end of the Accord and the return of the war on their elders.

We run the By Night Studios system for Vampire: The Masquerade. See details about the Mind’s Eye Society chronicle here.
Contact the Storyteller
Game wiki page

Space: The Infinite Edge

STRUGNI STATION: A SICKLY HOUSE

Fourth Saturday of the Month, 6:30PM

In the years since the Silent War, the Strugni system has barely kept afloat. The Megacorps withdrew funding and exports have slowed while imports skyrocket; food, building materials, and labor are in more demand than ever.

House Nesheim has proudly taken up the mantle of the system, having leased rights from OMCon and Quantum Industries. They have promised to restore the Strugni system to its former glory and reignite a bustling trade economy.

The core of this plan lies not with the Station, despite it being the primary point of ingress and egress from the system; instead that distinction lies with  The Rock. This planet has long been a source of raw materials in the system, though in recent years the local government has preferred to sequester those resources in storehouses for some unknown contingency.

At the center of the system, both literally and figuratively, lies the mystery of The Pulse; an event which dramatically changed the face of many planets and left an errant pulsar circling around the primary star.

Unrest is stirring in the Strugni system. Long ignored and nearly forgotten beings creep around the dark edges of civilization, and civil unrest is murmured in back alleyways. The powers that be seek unquestioning obedience with an iron fist.

Change is coming.

We run the Chronicles of Darkness system for Space: The Infinite Edge. See details about the Mind’s Eye Society chronicle here.
Contact the Storyteller.
Game wiki page