Games

Changeling: the Lost

DEATH KNELL

Second Saturday of the Month, 12 PM

The True Fae, long since sealed away in Arcadia, have once more ridden into the world to take people back to arcadia as slaves, playthings or soldiers. Upon your escape, you come back to find the Earth you remember never even knew you were gone. The Boston Changeling the Lost Troupe game focuses on themes of exploration, unraveling mysteries of the past and forging a new life from the ashes of the old. 

Vampire: The Masquerade

LASTLIGHT

Second Saturday of the Month, 6:00 PM

In 2011, the world ended.

For some. For most, though, the sun still set, and unlife continued.

Some kindred consider the night of the Beckoning to have been the moment of Gehenna. Nothing else could have caused so many elders to just disappear…. But the moon never ran as blood, the sun never rose black in the sky. Nothing boiled from the ground, and the world never turned cold.

The fabled end-times came and went just like any other night, unlike anything vampires had ever predicted. But the world kept turning.

At the same time, an even bigger threat was rising: somehow, secrecy failed and humanity noticed.  Armed with modern technology and a massive amount of funding, the Second Inquisition gained a new edge over the undead. The onslaughts of the mortal hunters left the vampires no time to grieve their losses. They needed to move, or they would learn what waits at the end of immortality. The past nine years have seen more change than many kindred had seen in decades, and the sects adjusted as best they could. 

As the remaining elders fought to maintain their power and control, the whispers of the Beckoning still echoed in their minds. And the sects shifted in response to the world – the youth took their moment to shine. 

This is our story: one not about Gehenna, but about evolution.

Join our Discord server! Joining Discord is free, and you must be logged in to your Discord account for the link to work.

Venue Style Sheet – a guide to our local game and what players should expect

In-Character Treaties:

  1. April Morning Accords
  2. Third Night Treaty
  3. Paramount Treaty

Other Resources:

Thirteenth Hour Guides and Local Documents

Thirteenth Hour Chronicle Blog

Thirteenth Hour Chronicle Wiki – has many excellent links to resources!

Thirteenth Hour Chronical Facebook Group

Werewolf: the Apocalypse

The Longest Road

Come be part of the newly formed Gaian Alliance, where Garou, Fera, and Kinfolk are united at last in a battle against the Weaver.  Old enmities still simmer, and new alliances also made new enemies as the political landscape of the shifters has changed.  Meanwhile, practical matters of war against the Weaver and basic survival force political agendas to the wayside.

The Longest Road is a game about having nothing and struggling to earn everything, all while overcoming the tumultuous histories between the Silver Fangs and Glass Walkers and their allies. There is no stationary sept. What the PCs will have at start is a convoy of vehicles which they use as a base of operations, a makeshift Bawn until they can eke out an existence somewhere. Our game is about exploring player agency and how the world reacts to the reintroduction of Gaians into a city that has gone without for nearly a decade.

No prior experience with Werewolf: the Apocalypse is required to play!